I am a 29 year old US/Canadian Citizen Currently living and working out of Austin, Texas for Employer SBG (Stray Bullet Games) as a senior texture artist working on characters and environments.
Born and Raised in British Columbia Canada, I spent my youth 20 minutes outside of Kelowna in a rural community called Joe Rich. Joe Rich was a horse thief and is said to have spent time deep in those hills but sadly for him this is my Bio and I'm moving on.
Art has always been in my blood and life since I was a kid, my mother is an incredible painter and craftsma...craftsperson In her own right. This ensured I grew up with an environment favorable to creativity and self expression, that and I was stuck out in the woods.
For the early part of my teens I had a great interest in model kits many of which died badly, painted over, glued deaths in my basement. Later on though my models won awards and acclaim in local model shops (not the before mentioned crappy models but new ones).This model painting spawned into designing and scratch building my own scale models as well as painting historical and fantasy figures which I sometimes still do......for the ladies!
Art was a focal point of my High School Education. Any course remotely related to art and design I took including a new wave of non traditional courses such as stagecraft, 2D animation and 3D animation. After high school and two years of blue-collar work, I enrolled in a 2D/3D animation course at the local College, once I had completed it I found my self Not taken by the concept of 3d and continued to explore other artistic avenues such as sculpture, concept art, storyboards, bizarre furniture, tattooing and anything I could get my mitts on. It took a few years of artistic nomadary before I found the need to choose one field and focus on it, BUT WHICH ONE??? After evaluating my skills and interests it became obvious that 3D was the perfect medium to use and hone all my skills as well as learn challenging new ones.
After this realization I returned to the place of my youth and guided by the spirit of Joe Rich and my good friend Geoff Holman (Zargon Studios). I began a self study of Lightwave and Photoshop. Six months later I began doing contract work and six months after that I hopped on a Greyhound and headed to California to begin working with Trilunar on a new Intellectual Property game called Dragonkind.
That sadly died eight months later due to an industry climate not favorable to startup companies. Not long after that I found my self working in Phoenix, Arizona with Realm Interactive on a game then known as Trade Wars.
The next year and half was a very intense and valuable experience on nearly all fronts. A combination of working with a number of talented people and just the amount of time worked over all would become one of the greatest growth periods for me to date. After a time the project was canceled but fortunately we were acquired by our publisher and collectively shipped out to the NCsoft studio in Austin, Texas.
After getting set up, myself and several others within the "Realm" group worked on Tabla Rasa. This Game is the creation of game giant Richard Garriott or to those in the Ultima know, Lord British or if you’re into NASA, son of Astronaut Owen Garriott. This was the largest group I had ever worked with. I believe six months had passed when several of our original leads had struck up a deal with NCsoft to work along side yet another game giant whose name I cannot mention on a project I cannot reveal. Because of my previous work history with the majority of the people on board I began working on the new project.
I'd say six months after that the Prototype Project was canceled to what I speculate to be Soviet sabotage. Hat in hand I returned to Tabula Rasa and began doing early UI R&D as well as environment assets. At this same time a small number of game Ronin went about starting a new company, one focused not on MMO Games but platform games. During this period NCsoft contracted the team (now Vigil Games) to work once again on Trade Wars (a.k.a. Exarch) now named Dungeon Runners for an undetermined amount of time. Unable to resist the idea of finishing the game which we had started so many years ago I parted from NCsoft and began work at Vigil.
After completion of these contracts we landed a deal with Publisher THQ working on an Intellectual Property game called Darksiders
I am now working down the street from Vigil with a new group formerly known as Wolfpack now known as Stray Bullet Games. We are currently in the early phase of development on an MMO . This brings you up to date, thanks for reading!!